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Old May 24, 2008, 09:20 PM // 21:20   #41
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What I see is this:

You buffed other stuff so much that Ursan is obsolete.
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Old May 24, 2008, 10:26 PM // 22:26   #42
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Oh, so you want to kill PvP and make PvE even easier? No. GTFO. You made assassins in PvE almost gods. And the 60 second recharge? NONONONONONO on the shadowsteps. Assassins are squishies, easily countered, so they NEED shadowsteps without the shadowstep nerf.
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Old May 24, 2008, 10:32 PM // 22:32   #43
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those skill changes are baaad

there are to many to comment on, but basically youve nerfed some skills because they are overpowered, then buffed other so their even more overpowered than the ones you nerfed!
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Old May 24, 2008, 10:33 PM // 22:33   #44
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Assassins, Paragons and Dervs in PvP should die. And so should shadowstepping.

Why? What did they bring to us other than ruining positioning (Shadowsteps), and imba weapons. (Scythes, Spears)
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Old May 25, 2008, 12:02 AM // 00:02   #45
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*cringes*

please god no!
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Old May 25, 2008, 02:52 AM // 02:52   #46
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Quote:
Originally Posted by Alex the Great
most of those nerfs and buffs go to far in either direction, and it looks like you didn't even think many of them through.

PvE skills are fun for many people, why nerf SY? If you make the game harder and nerf the best pve only skills, many people will be frustrated with the game.


ofc, I'd love some harder areas and new relms of the gods, some of the stuff is getting to easy now.


I really don't belive the ursan nerf is nessesary, it really isnt overpowered, just overused.
I think people are missing the part where I mentioned Hard Mode being completely adjusted. The idea was that NM would be easy/easier, while Hard Mode would still be a challenge. Yes, the skills have been adjusted and that makes it look easy, but monsters would all be running skills that compliment each other, including skills from other campaigns if needed. Ideally, monsters in every area would be like the jade brotherhood, except even more built for teamwork, and everywhere. A fulfilling challenge of enemies that require actual teamwork to beat. The jade brotherhood are probably the best PvE team of monsters, so take that and expand it for HM.

Quote:
Originally Posted by NYC Elite
Well... your skill balance is questionable. And that's beyond an understatement. You gave PvE glorified "Easy buttons" and killed Assassins in PvP. I agree shadowsteps need revision AT LEAST because it IS broken, but killing them isn't the answer (contrary to popular belief).

/signed for all but skill balances.
They wouldn't be dead at all. You can still run the AoD HOTO bar to good effect now (I saw people running it on obs!), people just opt to run slightly broken stuff in its place. I'm not saying its a perfect balance, they obviously could use some buffs to promote bar options besides just AoD HOTO in my balance, but, its there.

Quote:
Originally Posted by enxa
Im disappointed with your idea of buffing ritualist skills in PvE. They need way, way bigger changes.

I like your PvE Mesmer ideas though.
I know, the problem with this is that anything I would buff would need to be careful because of monsters as well, and while mesmer enemies would obviously need to all be adjusted from this balance, Rits aren't just 1 enemy, they're a bunch thank to spirits. And that's a bit harder to do. I might update it with some ideas later on though.

Quote:
Seriously..... this post wasted my time. None of it will happen.
Well it won't with that attitude.

Quote:
E-denial doesn't suck in PvE because of the foes having insane energy pools and regen rates. Well, not just because of that.
It sucks because the monsters spontaneously combust.
Ya, like I said, AI changes too. (in HM.)

Quote:
You buffed other stuff so much that Ursan is obsolete.
Maybe so......

Quote:
Oh, so you want to kill PvP and make PvE even easier? No. GTFO. You made assassins in PvE almost gods. And the 60 second recharge? NONONONONONO on the shadowsteps. Assassins are squishies, easily countered, so they NEED shadowsteps without the shadowstep nerf.
Uh...

You obviously don't understand why Shadowsteps, especially the ones I nerfed, are broken, and why Assassins and Dervishes are bad for the game right now. I specifically targeted the gimmicky things, namely Sway, Shadowsteps, and Dervsmite, and fixed some defense hitting. PvE wouldn't be easier because again in HM the monsters would be completely redone to balance this. The idea was to make PvE more ACTIONY and still keeping it balanced even if its pretty CRAZY, and I nerfed Ursan to make sure PUGs would go away from it, and get back into actually building skill bars. Assassins are just fine this way, and there's still [Aura of Displacement] if they're gonna shadowstep. The shadowstep changes prevent secondaries from abusing them, and no secondary is gonna waste their elite on a SS.

edit: Also I see your an A/D so you're probably just whining because I nerfed your SUPER NOT BALANCED A/D build but I don't really see how this would kill PvP, by removing 3 of the most problematic things in the game right now, and adding a bunch of stuff that would not only help people get UAX, but improve observer a lot, add new fun modes (Costume Brawl was REALLY good.), etc.

Quote:
those skill changes are baaad

there are to many to comment on, but basically youve nerfed some skills because they are overpowered, then buffed other so their even more overpowered than the ones you nerfed!
Basically the ones i nerfed I nerfed because they either a) don't flow with other skills very well (Pain Inverter is just free 12389123890123 damage) or because they overshadow the other options quite a ton. The ones I buffed are mostly player skills, one that players are going to build a skill bar with, and make the bar a bunch of skills that are conducive with each other. Some things were buffed for farmers, some things were buffed for the random 8 skill bar people we all know and hate, and a majority of it was buffed because it flows well with a bunch of other stuff or gives a new option which can lead to other (not-buffed) skills seeing play because of those options.

Again, the monsters in HM would be completely all changed to be balanced with these changes, so it wouldn't be ezzzz mode. Especially the Elite areas, they'd actually be a challenge, like DoA used to be.

Thanks for the comments, again.

Last edited by DarkNecrid; May 25, 2008 at 02:56 AM // 02:56..
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Old May 25, 2008, 03:42 AM // 03:42   #47
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Quote:
Originally Posted by DarkNecrid
[001] PvE Updates:
*Five new areas have been added to the game:
-Nature's Gorge (name can be changes obviously), realm of Melandru
-Illusion's Folly, realm of Lyssa
-Divinity Temple, realm of Dwayna
-Truth's Path, realm of Kormir
-Destiny's Challenge
I like the idea for new realms for those gods that got neglected. It wouldn't surprise me to see them in GW2

Quote:
*FoW/UW changed so they are unfarmable. (this is to protect the challenge associated with these areas)

*All elite areas are now changed to be even more difficult.
As to the first, there will always be very clever people who will find ways to make these places "farmable" For the second, Why? it seems rather oxymoronic ot say these areas need to be tougher when you also suggest so many BUFFs to so many skills.

Quote:
*All elite areas now reward you Tokens of the Gods, a varying amount per area and mode. Tokens of the Gods are not tradeable between characters, but are tradeable between characters of the same account through storage. Tokens of the Gods may be given to Avatars of the Gods that are found in the Destiny's Challenge outpost. You may turn Tokens of the Gods in for new (not reskinned) sets of armor / headgear for every profession, new (not reskinned) sets of weapons for every profession, unique minipets, special item effects, special emotes, etc.
Ok, whatever.

Quote:
*New title: Favor of the Gods. You get 1 point in it for every Token of the Gods you acquire. This is a way to show skill in the elite areas.
NO, ABSOLUTELY NOT! (I can see the elitism already! "LFM for UW - R10 Ursan + R** Favor only!

Quote:
*When you first vanquish an area, a Vanquisher's Chest spawns, which can drop many rare items! (Only happens first time per character. Retroactively, if you've already vanquished an area, the first time you enter it, the chest will spawn.) This chest also gives you 5 points to your Treasure Hunter title.
Oh, wouldn't that be nice! Sign me up!

Quote:
*When you first 100% cartographer an area, a Cartographer's Chest spawns, which can drop many rare items! (Only happens first time per character. Retroactively, if you've already cartographered an area, the first time you enter it, the chest will spawn. This chest also gives you 5 points to your Treasure Hunter title.

*You may now choose an option in the F11 menu to let a % based "buff" appear in your effects monitor, that displays the % of the map you've cartographered successfully.
Nah, there are plenty of methods for sorting out cartographer spots needed and it would be a royal pain looking for that last tiny piece just to spawn a chest - not worth the effort.

Quote:
*In Hard Mode, skill bars across Tyria, Cantha, and Elona have been reconfigured to provide a tougher challenge and promote teamwork amongst similar monsters. In addition many attributes have been changed as well.
Ummm Whose skill bars? If you're suggesting better AI, then I'm all for that.

Quote:
*A series of quests have been added to Cantha, Elona, and Northern Tyria, that can only be gotten after beating Shiro/Abaddon/The Great Destroyer. To access these quests, you must kneel before a dragon's statue added to the following places: Kaineng City, Kamadan, and Eye of the North. These quests each add more to the story of that chapter, and in the case of Eye of the North, adds a better preclude to what is to come in Guild Wars 2, with the various races. These quests reward tons of XP, and gold for completion.
More end-game content? OK

Quote:
*The Northlands in Pre-Searing have been expanded, adding more content, and some higher level enemies. Adds a couple of unique rewards in weapons.
Sorry, Pre-searing is a tutorial area. And as such, it has served its purpose very well for 3 years. A-Net has better things to do than cater to a handful (relatively speaking) of people who want an easier way to get LDoA.

Quote:
*The Xunlai Marketplace is now open. You may trade many items on the marketplace, with other players. Just pay a small fee, and your item goes up with a pre-chosen price based on the items worth. When someone buys, you instantly reap the profits! A message will display in chat, telling you someone has bought your items next time you sign in. Talk to a Xunlai Marketplace Merchant to collect your money.
Wishful thinking! Hope to see it in GW2.

As far as I'm concerned, there's too many things wrong with the skill changes to even comment on.
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Old May 25, 2008, 07:35 AM // 07:35   #48
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At first it might sound like a good idea if players are more powerful, but the monsters will also massively profit from all these buffs. In the end that will make the game harder, since there is far more pressure on the monks. It will lead to even more people trying "to play it safe" resorting to more obsidian tanking and more Ursan usage.
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Old May 25, 2008, 09:19 AM // 09:19   #49
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The only thing worth mentioning was the chests for vanquishing and whatever else got chests that I wasn't paying attention to. Somebody should make a separate suggestion thread for that because I don't care enough to.
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Old May 25, 2008, 04:22 PM // 16:22   #50
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Quote:
Originally Posted by DarkNecrid

Since Anet has decided to split the skills, and as much as I hate this (harder to get into PvP...)
How does seperating the 2 make it harder to get into PvP?
Do you mean its harder for you to ENJOY pvp or harder to get into groups.
If its the second then thats just plain stupid. Seperating the PvE and PvP skills has no impact on finding groups. If its the first then thats your problem for alot of people it makes it better PvP players can have all the balance they need without affecting all the PvE players.
Quote:
Originally Posted by DarkNecrid
*[Shadow Form]: No longer a PvP split skill, uses PvP versions listed duration.
They JUST buffed SF and already someone trying to Destroy it.
The whole reason they buffed it for PvE is that PvE players WANT it buffed for farming. Its fine the way it is.
Leave it seperated.


To most of your mesmer changes and to ALL of the PvP assassin changes...just no.
the only idea of yours that was even remotely good was the Chests for vanquishing.

Last edited by Hailey Anne; May 25, 2008 at 04:38 PM // 16:38..
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Old May 25, 2008, 06:00 PM // 18:00   #51
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Quote:
How does seperating the 2 make it harder to get into PvP?
Do you mean its harder for you to ENJOY pvp or harder to get into groups.
If its the second then thats just plain stupid. Seperating the PvE and PvP skills has no impact on finding groups. If its the first then thats your problem for alot of people it makes it better PvP players can have all the balance they need without affecting all the PvE players.
Need to memorize more skill differences.

Quote:
They JUST buffed SF and already someone trying to Destroy it.
The whole reason they buffed it for PvE is that PvE players WANT it buffed for farming. Its fine the way it is.
Leave it seperated.
That's a crap reason to keep it. It's a skilless skill for farming, I buffed stuff for farming that requires skill. Let's move away from skillless abilities, kk?

Quote:
To most of your mesmer changes and to ALL of the PvP assassin changes...just no.
the only idea of yours that was even remotely good was the Chests for vanquishing.
Wow thats some good backup there....except the mesmer changes would make them more "active" in PUGs, Shadowsteps are broken because they remove the need for proper positioning, SA is broken in 4v4, etc.
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Old May 25, 2008, 06:54 PM // 18:54   #52
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Quote:
Originally Posted by DarkNecrid
That's a crap reason to keep it. It's a skilless skill for farming, I buffed stuff for farming that requires skill. Let's move away from skillless abilities, kk?
Farming doesn't require skill anyway, does it?
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Old May 25, 2008, 06:58 PM // 18:58   #53
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Quote:
Originally Posted by DarkNecrid
Need to memorize more skill differences.
That doesnt explain how its harder to get into PvP.
and you dont need to memorize anything you get spammed with text saying everything thats been changed for PvP skills.

Quote:
Originally Posted by DarkNecrid
That's a crap reason to keep it. It's a skilless skill for farming, I buffed stuff for farming that requires skill. Let's move away from skillless abilities, kk?
Hate to break it to you but PvE doesnt take skill anyways so to keep away from "skilless"abilities we would have to abolish PvE altogether.
PvE LIKES the easy to use skills because they want the easiest way to farm.
Nothing wrong with that and it doesnt hurt you any.
If you dont like SF the way it is dont use it simple as that.

Quote:
Originally Posted by DarkNecrid
Wow thats some good backup there....except the mesmer changes would make them more "active" in PUGs, Shadowsteps are broken because they remove the need for proper positioning, SA is broken in 4v4, etc.
E-Surge and E-Burn 5e and 10s recharge? so you want to basically break monks right? They already do enough E-Denial as it is.
Why do you think its such a huge part of GvG.
Assassin need the shadowsteps without them for the most part they're not much use.
What im seeing here is you get owned alot by shadowstepping assassins so want to nerf them.
Also 4v4 really doesnt matter.
They dont really care about balancing for RA/TA/HB
Its GvG/HA that are the important ones.
So lets move away from PvP that doesnt matter "kk?"


Edit:
Quote:
Originally Posted by Earth
Farming doesn't require skill anyway, does it?
Beat me to it lol.

Last edited by Hailey Anne; May 25, 2008 at 07:01 PM // 19:01..
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Old May 25, 2008, 08:03 PM // 20:03   #54
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Quote:
Originally Posted by Earth
Farming doesn't require skill anyway, does it?
Requires a bit more without a single skill making you actually invincible to 90% of the skills in the game.

Quote:
That doesnt explain how its harder to get into PvP.
and you dont need to memorize anything you get spammed with text saying everything thats been changed for PvP skills.
yes it does, now you have to memorize another copy of the skill, so some things your used to aren't gonna be the same. there's a feel for these things, and now your LoD isn't as uber or heals for as much NOOO.

Quote:
Hate to break it to you but PvE doesnt take skill anyways so to keep away from "skilless"abilities we would have to abolish PvE altogether.
PvE LIKES the easy to use skills because they want the easiest way to farm.
Nothing wrong with that and it doesnt hurt you any.
If you dont like SF the way it is dont use it simple as that.
This is a horrible argument. I play PvP, you honestly expect me to be willing to gimp myself? Only horrible players who can't adapt do that, or people who want a challenge. I like a challenge, but I like a challenge by the rules of the game. If the game says I should use SF to farm easily, then I'm gonna do it. I might not like it, but I'll do it.

Quote:
E-Surge and E-Burn 5e and 10s recharge? so you want to basically break monks right? They already do enough E-Denial as it is.
ok well...those were PvE only changes.....and enemy NPC monks have (just like every NPC) 100+ energy with 6+ energy regeneration, so....

Quote:
Assassin need the shadowsteps without them for the most part they're not much use.
not really? I heard [Aura of Displacement] was gud. Also Assassins would still kill stuff and be able to get away. Maybe they won't have gimmick builds that instagib everything but I think everyone who matters can live with that.

Quote:
What im seeing here is you get owned alot by shadowstepping assassins so want to nerf them.
Also 4v4 really doesnt matter.
They dont really care about balancing for RA/TA/HB
Its GvG/HA that are the important ones.
So lets move away from PvP that doesnt matter "kk?"
lol.

yeah it's not like Shadowsteps remove the skill that is position and positioning yourself, nor removing a foes kiting ability since they can kite all the frack they want you'll be right there. nope sure don't...

Also 4v4 doesn't matter but it's a good change, even for 8v8.

Though I question the importance of HA...best you can do for it is what I did, which is nerf the huge gimmick slightly, tho people aren't just running the scythe dervs there either soooo~
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Old May 25, 2008, 08:26 PM // 20:26   #55
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I think your nerf to shadowsteps was not the best for a generalized nerf. Assassins using Shadowsteps isn't the big problem anyway, its dervish and warrior classes that make Shadowstepping ridiculous. The only way I see sin broken with Shadowstepping is when they essentially move half a map to pass a wall, so I think LOS is needed.

Also, the scythe needs a mechanic for how scythe attacks work, like how adren keeps warriors honest. I decided to goof around in RA one day, made a Avatar of Lyssa build with no deep wound skill, just wanted to play around with the scythe. I was getting 2-3 hit kills with this build, and this is without a deep wound. Granted, I had extra damage from the form, but even when I wasn't using it, 3 hits would be GG. A normal crit is about 110-130 on AR 60. So, in its current form, the scythe is probably the most imbalanced weapon in the game.
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Old May 25, 2008, 08:26 PM // 20:26   #56
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I like how you made PvE ridiculously easy, and made PvP ridiculously not fun, grats
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Old May 25, 2008, 08:30 PM // 20:30   #57
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Quote:
Originally Posted by FlamingMetroid
I like how you made PvE ridiculously easy, and made PvP ridiculously not fun, grats
How did I make PvP "ridiculously not fun"?

._.
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Old May 25, 2008, 08:36 PM // 20:36   #58
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Originally Posted by DarkNecrid
How did I make PvP "ridiculously not fun"?

._.



<----- that

just because a profession is broken, doesn't mean you should then set it on fire and piss on it >_>
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Old May 26, 2008, 01:56 AM // 01:56   #59
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Quote:
Originally Posted by DarkNecrid
Requires a bit more without a single skill making you actually invincible to 90% of the skills in the game.
farming is not a challenge no matter what build you use unless you purposely use a build that used to challenge you.
Quote:
Originally Posted by DarkNecrid
yes it does, now you have to memorize another copy of the skill, so some things your used to aren't gonna be the same. there's a feel for these things, and now your LoD isn't as uber or heals for as much NOOO.
No it really doesnt. You do NOT have to memorize a skill. Every time you load the skill it flashes in plain english( or any other language the game is set for)
That x skill has been changed.
If you dont see that thats your problem.
Quote:
Originally Posted by DarkNecrid
This is a horrible argument. I play PvP, you honestly expect me to be willing to gimp myself? Only horrible players who can't adapt do that, or people who want a challenge. I like a challenge, but I like a challenge by the rules of the game. If the game says I should use SF to farm easily, then I'm gonna do it. I might not like it, but I'll do it.
Again your problem. You keep stating that you like a challenge so dont use SF and use a build that gives you a challenge.Its YOUR choice on what build YOU use not ours. No one is forcing you to use it.
Quote:
Originally Posted by DarkNecrid
not really? I heard [Aura of Displacement] was gud. Also Assassins would still kill stuff and be able to get away. Maybe they won't have gimmick builds that instagib everything but I think everyone who matters can live with that.
AoD is fine but there are much better elites and your suggestions prevent using any of them because you have to bring AoD just to shadowstep.
Assassins arent even the main problem in GvG so why destroy them?
Quote:
Originally Posted by DarkNecrid

lol.

yeah it's not like Shadowsteps remove the skill that is position and positioning yourself, nor removing a foes kiting ability since they can kite all the frack they want you'll be right there. nope sure don't...
Youre right shadowstepping doesnt remove ones ability to kite thats part of my point.
Why nerf them if they really arent that powerful? Kinda contradicting yourself there.
Quote:
Originally Posted by DarkNecrid
Also 4v4 doesn't matter but it's a good change, even for 8v8.
Thats a matter of opinion. Mostly yours.
From what ive been reading very few people think your nerfs are a good idea.
Quote:
Originally Posted by DarkNecrid
Though I question the importance of HA...best you can do for it is what I did, which is nerf the huge gimmick slightly, tho people aren't just running the scythe dervs there either soooo~
HA used to be more important before the lame change that requires titles for favor but its still more important then 4v4 by far.
And you will never be able to nerf gimmicks.
People will just find a new gimmick and run with it.
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Old May 26, 2008, 08:36 AM // 08:36   #60
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Luv all the non-skills related changes, hate most of the skills related changes because they become crap, or imba theres no middle ground.

Making every class a semi imbagon doesnt remove the problem of imbagon, just renames it to imbaX.
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